Ep. 9: Attributes

I apologize if it sounds like your sitting in my mouth, I was getting a cold and had the mic closer than I should have.

In this episode I discuss the nature, usage, and viability of attribute scores in Fudge. I think fudge gets some flack for being an “incomplete” game or “just a toolkit” because of the nebulous description of how attributes work in the game. Attributes are recommended, but totally optional. Fate Core, arguably the most popular Fudge derivative out there, ditches Attributes entirely. On top of this, if you do decide to use them you don’t necessarily have to have every player using the same list of attributes. I touch on most of this in the show. I’ll eventually do a treatment of each type of Trait over time.

I also talk about raising the profile of Fudge in general. For my part I’m currently doing the podcast, and running a Discord to encourage discussion. As my schedule allows I’d like to do more. I’m going to try a little harder to get a regular group together, I’m also thinking of looking into the hours of local game stores and seeing if there is a time in the evenings where I can run pickup games of Fudge. I’m also considering doing some actual plays. Its contingent on finding a group of willing players, but what I”m thinking of doing is recording the session (with my trusty Zoom H6) and then editing it down to a more reasonable 45-ish minutes, then intersperse asides and rule discussions. If there is any interest in this let me know in the comments at PlusorMinus.Capheind.com/Attributes or on the Discord.

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Music is Blind Love Dub by Jeris (c) copyright 2017 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/VJ_Memes/55416 Ft: Kara Square (mindmapthat)